Demolitious

v3.0 (OMGWTFBBQ) version is here!
Due to a 3D engine bug, the buttons may not work in full screen on some machines!

Demolitious Lite & Full version is available in the Android Marketplace & in Apple's App Store!!!
 

 
Available in Android Market

Demolitious - Indie Games Studio

UPDATE 09-09-11 03:16PM PDT
--=== VERSION 3.0.1 ===--

* minor bug fix

--=== VERSION 3.0.0 ===--

-== INTRODUCING RAPID FIRE & TEAMWORK FEATURES ==-

Rapid Fire:  Now you NO longer have to wait between shots; just swipe and fire another shot!!!

Team work: PROJECTILES ARE NOW EFFECTED BY EXPLOSIONS!! In some situations it may be helpful to combine shots.  For example, shooting a yellow cannonball followed by an explosive one will essentially turn the yellow cannonball into a VERY powerful piece of shrapnel. 

Try different combinations AND in different orders to create unique results!!

* jump to levels and check out global scores during gameplay!

* changed color of cannon

* switch screens during "Game Over" (Tip: something might occur if the enemies die at the "Game Over" screen...)

* sound can now be disabled (listen to your music while playing)

* each shot has a different color trajectory marker

* GUI overhaul in levels; optimized over 40%!!!

* optimized TrojanHorse Cannonball: it should no longer "chug" the game on detonation

* projectile trails now have different colors

* Anti-Achievements implemented

--=== VERSION 2.5.1 ===--

* added 3 NEW levels!!!
* minor swipe bug fix
* reduced difficulty in level 7
* removed user interface when viewing the enemy side; this greatly improved framerate!
* name changes

--=== VERSION 2.4i ===--

* increased size of trajectory markers
* added credit screen
* updated game controls (web version now have arrows on the side of the screen to click on; mobile users will use swipe)
* added 2 more levels
* small updates to level 6 & 7

--=== VERSION 2.4h ===--

* level 21, 30 updated
* explosions recieved a graphical optimization
* Dolphin size adjusted
* texture, material, and shader optimizations
* GUI optimizations

--=== VERSION 2.4g ===--

* Updated platform specific GUI changes

--=== VERSION 2.4f ===--

* Updated level 20
* exploding barrels are less volatile
* Adjusted size of Dolphin ammunition type

--=== VERSION 2.4e ===--

* changed camera to show the enemy camp after following ammo for a short time
* Updated explosion radius
* Updated levels 12, 20, 11 (enemies were dying without cause)

--=== VERSION 2.4d ===--

* Now with plastic dolphins (level 21+)!
* Enemy will now die if he's covered by debris!

--=== VERSION 2.4c ===--

* Increased time before cannonballs/zombie dies and camera switches back to cannon to 5 seconds
* Adjusted several level's difficulty to make it easier to win with plain cannonballs

New Features in 2.4:
* Level selection screen now added!
* 10 more levels added!
* Removed angle & power percentage labels
* Nerfed explosion cannonballs by 50%