Demolitious Lite & Full version is available in
the Android Marketplace & in Apple's App Store!!!
UPDATE 09-09-11 03:16PM PDT
--=== VERSION 3.0.1 ===--
* minor bug fix
--=== VERSION 3.0.0 ===--
-== INTRODUCING RAPID FIRE & TEAMWORK FEATURES ==-
Rapid
Fire: Now you NO longer have to wait between shots;
just swipe and fire another shot!!!
Team
work: PROJECTILES ARE NOW EFFECTED BY EXPLOSIONS!! In
some situations it may be helpful to combine shots. For
example, shooting a yellow cannonball followed by an explosive one
will essentially turn the yellow cannonball into a VERY powerful
piece of shrapnel.
Try different combinations AND in different orders to create
unique results!!
* jump to levels and check out global scores during gameplay!
* changed color of cannon
* switch screens during "Game Over" (Tip: something might occur if
the enemies die at the "Game Over" screen...)
* sound can now be disabled (listen to your music while playing)
* each shot has a different color trajectory marker
* GUI overhaul in levels; optimized over 40%!!!
* optimized TrojanHorse Cannonball: it should no longer "chug" the
game on detonation
* projectile trails now have different colors
* Anti-Achievements implemented
--=== VERSION 2.5.1 ===--
* added 3 NEW levels!!!
* minor swipe bug fix
* reduced difficulty in level 7
* removed user interface when viewing the enemy side; this greatly
improved framerate!
* name changes
--=== VERSION 2.4i ===--
* increased size of trajectory markers
* added credit screen
* updated game controls (web version now have arrows on the side
of the screen to click on; mobile users will use swipe)
* added 2 more levels
* small updates to level 6 & 7
--=== VERSION 2.4h ===--
* level 21, 30 updated
* explosions recieved a graphical optimization
* Dolphin size adjusted
* texture, material, and shader optimizations
* GUI optimizations
--=== VERSION 2.4g ===--
* Updated platform specific GUI changes
--=== VERSION 2.4f ===--
* Updated level 20
* exploding barrels are less volatile
* Adjusted size of Dolphin ammunition type
--=== VERSION 2.4e ===--
* changed camera to show the enemy camp after following ammo for a
short time
* Updated explosion radius
* Updated levels 12, 20, 11 (enemies were dying without cause)
--=== VERSION 2.4d ===--
* Now with plastic dolphins (level 21+)!
* Enemy will now die if he's covered by debris!
--=== VERSION 2.4c ===--
* Increased time before cannonballs/zombie dies and camera
switches back to cannon to 5 seconds
* Adjusted several level's difficulty to make it easier to win
with plain cannonballs
New Features in 2.4:
* Level selection screen now added!
* 10 more levels added!
* Removed angle & power percentage labels
* Nerfed explosion cannonballs by 50%